Cloth tearing on creation.

Create a PxCloth instance and the cloth is tearing even without any external acceleration being applied on it. The only force acting on the cloth currently should be gravity ( PhysX 3.2.2 )

Solved the issue, the mesh was not getting setup for cooking correctly.

the mesh was not getting setup for cooking correctly
Indeed, PhysX 3 cloth does not even support tearing actually)

I just recently read, that, but with the incorrect setup, PVD shows a section of the cloth material tearing away from the constrained portion and falling downwards under gravity.

Do you have any more details on what was incorrect in your setup? I’m having the same issue running a checked build. To me it looks like each quad is being treated as a separate piece of cloth.