Frame Debugger stuck at "Processing object mutations"

I have encountered the problem of stucking at “Processing object mutations”. My UE5 app is simply the thiry-person tutorial template. I have capture the frame in both Editor mode or Play mode under PathTracing mode but still stuck at 55%, “Processing object mutations”.

I have tried with:

  1. Troubleshooting-Enable Driver Instrumentation with No/Yes: Both Failed
  2. Troubleshooting-Force SIngle-Threaded Capture with No/Yes: Both Failed
  3. Capture Frame with Lit viewmode, not PathTracing viewmode: Success
  4. Automatically Connect with No/Yes: Both Failed.

Other Problem:

Crash image:

Summary Info:
NSight Graphics Version: 2024.3
GPU: NVIDIA RTX 3060
CPU: Intel i7-12700
Graphics Driver: Vulkan 1.3
GPU Driver: 566.36
CUDA Version: 12.7
Engine: UE 5.5.1 DebugEditor (Built from Source Code)
App: Third-Person Template
Viewmode: PathTracing (SM6 using Vulkan)

Oh, I have found that someone else encountered the same problem, like this one:
kumo.z’s topic
Maybe it will be helpful.

Hi JackFish,

Thank you for using Nsight Graphics and providing your feedback. We are sorry for any inconvenience you have encountered. I think I can reproduce the stuck at “Processing object mutations” at 55%, and an internal case has been created to track it.

Thanks
An

Thank you for your quick reply!
Hope to get the result and solution soon!