GL_MAP_PERSISTENT_BIT does not seem to work with current release and beta driver.
glDraw* functions do not work unless I unmap the previously mapped buffer .
Known bug?
Any workaround?
Same problem here. I hope it will be fixed soon…
GL_MAP_PERSISTENT_BIT does not seem to work with current release and beta driver.
glDraw* functions do not work unless I unmap the previously mapped buffer .
Known bug?
Any workaround?
Same problem here. I hope it will be fixed soon…