How to add custome base materials


when using Create to add a new material, Ive different base materials to select (OmniPBR for example)... Ive create an own base material based on OmniPBR (because I needed a separate UV-index for the detailnormal).

How can I add my own custom base materials to create? (creating new materials based on my own base materials from the menu).



Hello @c.bickmeier!

I’ve alerted the devs about your question.

In the meantime, here is some documentation on creating materials in Omniverse: Materials — Omniverse RTX documentation

You can put the MDL in the MDL\Base folder and the menu will pick it up

Mine looks like this, where the apps are installed