How can I bring the rest of the basic shaders (such as OmniPBR) here?
With the node selected within the properties tab you can change the mdl source asset. Here’s an example with OmniPBRBase:
This should change the node to expose all of the properties.
Yes, that’s something else I am used to. In this case, I work with Referenced materials. And it would be good if I could manage to bring a few of them to this palette and being able to drag and connect in comfort.
Another option is to create custom nodes: Material Graph — Omniverse Materials and Rendering documentation
I see there are many options to make many other things. But, they are not even workarounds. Is it that hard to configure this palette? Where does it fetch the picked 15 materials listed from? Hope they are not hardcoded. If we could bring here OmniPBR or some others, that’d be more than enough.
Relocated OmniPBR.mdl and others on harddisk and attempted to add this folder using the following command but apparently it does not work. What am I doing wrong?