However, as mentioned previous, this is not the best way of baking animation data. Using stage recorder still works with an “over” layer and it works well for one or two objects. But you need a separate file for EACH object. This makes it very impractical.
The better way to bake in physics simulations is with the OMNI PVD Extension, found in the Extension Manager.
See this video for how to use it. It is very simple.