with the same blueprints nodes , successfully connected to NVCF and works well, but failed when trying local audio2face(which installed from omniverse launcher).
I launched the local audio2face service like below in CMD:
start /min C:\Users\Administrator\AppData\Local\ov\pkg\audio2face-2023.2.0\audio2face_headless.bat --exec “open_stage.py C:\XXX\StreamAvatar.usd” --/exts/omni.services.transport.server.http/port=8011 %*
LogACERuntime: sending A2F asset SoundWave /Game/Asset/1.1
LogACERuntime: [ACE SID 1] Started A2F session at https://localhost:50051
LogDerivedDataCache: C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogACEAIMSDK: Error: AIM: [2025-03-30 17:57:15.361][nvaim][error][a2x.cpp:159][audio2xCreateInstance] Error creating GRPC channel: Unable to establish connection to server. Current state: 3
LogACEA2FRemote: Warning: Failed to connect to a2f service at {URL:“https://localhost:50051”}: RPC error
LogACERuntime: Warning: [ACE SID 1] Failed sending 668363 samples to A2F
LogACERuntime: [ACE SID 1] End of samples
LogACERuntime: Warning: Failed sending USoundWave SoundWave /Game/Asset/1.1
Hi, can you please move this thread to the “# ace-digital-humans” channel on discord server?
Support for A2F has moved:
If you’d like to submit a bug, please do so through our NVIDIA Enterprise Support portal.
If you would like to join the conversation around NVIDIA ACE, please join our NVIDIA Developer Discord.