How to Retrieve Head-Tracking Data from Quest 2 in Omniverse Creator Using Python?

Hello Omniverse Community,

I’m currently working on a project where I need to integrate head-tracking data from a Meta Quest 2 headset into Omniverse Creator. Specifically, I want to access real-time head-tracking data to influence object interactions and animations within the Omniverse environment.

I am familiar with Python scripting within Omniverse Creator, but I’m unsure about how to interface with the Quest 2 headset for tracking data. Could someone guide me on the following points?

  1. Libraries and Packages: Are there specific Python libraries or packages that can help me access head-tracking data from the Quest 2 headset? I’ve come across the Oculus Integration SDK for Unity, but I’m looking for Python-compatible solutions or methods.
  2. Data Retrieval: What are the steps to retrieve and process head-tracking data from the Quest 2? Is there a particular API or data stream I should be aware of?
  3. Integration with Omniverse Creator: How can I integrate the retrieved head-tracking data into Omniverse Creator? Are there best practices or examples for using this data to control avatars or objects in real-time?
  4. Troubleshooting: Are there common pitfalls or issues I should be aware of when working with VR headsets and Omniverse Creator?

Any help or pointers to documentation and examples would be greatly appreciated!

Thank you in advance for your assistance.

Best regards,
Ananth