I am trying to be able to do hand tracking with Oculus Quest 2 using a client using Unity Plugin.
The post below states that Valve Index is not supported, but is it supported by Oculus Quest2?
I am trying to be able to do hand tracking with Oculus Quest 2 using a client using Unity Plugin.
The post below states that Valve Index is not supported, but is it supported by Oculus Quest2?
Hand tracking is currently not available but something we’re investigating. On the server side, OpenVR (SteamVR) doesn’t have an implementation of hand tracking. You would need to pass inputs of hand-tracking on the client side that emulate VR controller inputs on the Server side that OpenVR (SteamVR) understands. But this is more of a workaround than supported action.
Thank you for reply.
You would need to pass inputs of hand-tracking on the client side that emulate VR controller inputs on the Server side that OpenVR (SteamVR) understands. But this is more of a workaround than supported action.
To emulate a VR controller, should I implement it by passing the hand tracking input from Unity Input System to the controller input?
Do you have any advice or tips to help with implementation?
I took a workaround and was able to successfully perform hand tracking.
Thank you!
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