I wanted to try out CloudXR using basic Unity app which is then built for Quest 2. Server and client app are running with no problem. I am using Unity 2020.3.33f1 and XR Interaction Toolkit. I just added the SteamVR plugin to the project and made sure that OpenVR Loader is checked in XR Plug-in Management in Project Settings.
My app is streaming to Quest but I cannot get any input from Oculus Touch controllers. I can see the controllers in the scene as well as their position and rotation but pressing any button isn’t doing anything. Meanwhile, the app is working when I build .apk file directly for Quest.
I looked through the project and found that there is no bindings_oculus_touch_controller.json which is mentioned in cxr_controller_actions.json, but there are some others like bindings_index_controller.json.
Can you help me with some answers as to how I can solve this problem and get input from controllers?
Thanks in advance!