I am trying to use my Oculus rift CV1 (yes it is outdated and I should move on!). However, I am having all sorts of issues with the bindings for it. Has anyone else tried rift/rift s with cloud xr?
Just as a general question, does the virtual HMD Driver always assume that the headset has vive controllers attached to it? I know you do not explicitly state that you support oculus rift CV1 Touch controllers but I think the current default bindings do not fully work as expected. I have tried both Google Earth VR and skyrim VR with mixed results, mostly down to the touch pad I think.
And with regards to the client side would I need to create a windows client binding in the visual studio project for my touch controllers?
Is there a directory which Steam stores its local bindings which you can assign in VR where could I find these json files?