Oculus Quest 2 connected to PC as a client is detected as HTC Vive on the server

I’m currently facing an issue that when I connect Oculus Quest 2 to my PC via USB-C cable and use it as a CloudXR client, make a connection to a server to Unreal Engine App, it detects my controllers as HTC Vive controllers. Bacause of that the input doesn’t work, it works only for one touch button. If I use Oculus Quest 2 directly localy on a server everything is fine. Does anyone had the same issue before?