Hello, I made this simple procedural rainbow texture in Blender:
Does anyone know how to replicate that in Create?
I think I can:
- Replace the “ColorRamp” with a bunch of “Condition? color” nodes.
- Replace the “Modulo” with a mix of subtract and divide int.
I have no idea how to:
- Separate a vector and use only one coordinate value.
- Rotate a vector.
- Return a 3D texture coordinate (preferably “object” type). There is a “texture_coordinate_3d” node in Create but I don’t know how to use it. The document is not helpful either: Texture Coordinate 3D — Omniverse Create documentation (nvidia.com)