Jetson mutlimedia-api && deepstream mix use

Please provide complete information as applicable to your setup.

• Hardware Platform (Jetson / GPU)
**• DeepStream Version 6.0.1
**• JetPack Version (valid for Jetson only)4.6
• TensorRT Version
• NVIDIA GPU Driver Version (valid for GPU only)
• Issue Type( questions, new requirements, bugs)
• How to reproduce the issue ? (This is for bugs. Including which sample app is using, the configuration files content, the command line used and other details for reproducing)
• Requirement details( This is for new requirement. Including the module name-for which plugin or for which sample application, the function description)
hello:
I can both use mutlimedia-api and deepstream sdk in one process ? such as, decode/encode use
mutlimedia-api, infer via deepstream ?

Please use the DeepStream pipeline for video encode/decode and infer/track as the video buffer isn’t compatible between DeepSteam and multimedia-api.

I’ve used jetson multimedia API (jpeg encode) alongside with DeepStream (jetpack 5.1.2) successfully.
Should be fine if you do not use opencv imwrite function (lib jpeg and nvjpeg symbols conflict).

thanks, why encode jepg via multimedia API not DeepStream. My reason is video deocder exist memroy leak, memory increase slowly about 10MB/day, but application process need running 3 month normally.

ok, decode frame with multimedia api ,next copy memory to infer pipeline appsrc which build with DeepStream, that can avoid buffer compatiable?

There is no update from you for a period, assuming this is not an issue anymore. Hence we are closing this topic. If need further support, please open a new one. Thanks

Suggest to use DeepStream for the whole pipeline, include decode/encode. Please use the latest Deepstream version 6.4. DeepStream fixed some memory leak issue during release.

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