Hi,
I have a large library of custom mdl that I am trying to use in Omniverse create and view. I have managed to load my own modules without issue, however I am finding that any mdl with a texture assigned in tif format will not load. I get the following warning 2021-01-18 00:47:54 [Error] [carb.imaging.plugin] createimage: Invalid image format extension: .tif 2021-01-18 00:47:54 [Warning] [rtx.resourcemanager.plugin] Couldn't process the file, it might not have written completely.
Is this a known/intentional limitation, or a bug? Will this be fixed/changed in the future? The mdl we use are all exported from adobe SD, which commonly outputs ‘tif’ files for linear outputs.
I had a whole bunch of Tifs for trees and plants from xfrog. I used image.online-convert.com and just ran my files through in batches. Other rendering engines don’t support tif also. Then jumped into the objects MTL file and renamed .tif to .png. I recommend a macro to help speed it up.
Thanks for the advice and I already have that workaround in place, but I’m talking about tif textures exported from Substance designer in MDL materials. Unfortunately, you can’t control the output format in SD when exporting MDL packages, and the TIF files are often linear 16/32bit images. As Substance Designer is the industry standard material authoring package for MDL materials I think the image format should be supported, and I’m sure NVIDIA does too.