Isaac Sim Version
4.0.0
Operating System
Windows 10
GPU Information
- Model: RTX 4090
Topic Description: mask occlusion
Detailed Description
I am trying to mask out areas in a mesh which are occluding (have another mesh behind it with respect to the camera).
In unity, Culling Masks are used for this in the camera’s settings. But I’m not sure how to implement this in Omniverse.
The issue I’m trying to solve:
I have a thin, flat object on a surface which also has grass:
say for a example, a thin book laying on the grass.
If i raise the book such that not grass is visable through it, then the book seems to be floating above the ground.
I need to mask out the grass mesh pixels which are occluding the book in the camera’s view.
Thank you
