Move manipulator

Hi,

Is it possible to move the manipulator to the “center of the object”?

/Jack

I have not found a way to move pivot point…but you can make a new plain empty xform and place it over your object, then you can drag your object inside this new xfrom, as a child.

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Assuming the issue is that the vertices of the Mesh are defined relative to the coordinate frame off to the left:
It should be possible to write a python script (maybe this already exists) that translates all the vertices of the Mesh to be relative to either a computed or manually specified center point. The vertex array of the Mesh can be accessed using USD… Working with USD Python Libraries | NVIDIA Developer

That is not to say we should not add this as a built-in capability in the future, but at present, without coding, Pekka’s suggestion is your best bet.

So you got a pivot point in your object. How is the Transform section look like in your property window? There is probably something like Translate:pivot and Translate:pivot -1 entries there(or similar names with pivot postfix). If you set either entries’ value to (0, 0, 0), you can move the pivot point to the center of your object.

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on today’s public version the Manipulator will be at the center of the bounding box of the object.
we have a new Pivot Feature in the next version that will both respect Pivot matrix if they are setup correctly in the USD file or enable you to add a Pivot to the object and move it around to align where you want it to be

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Awesome.

So where is this manipulator? Does Omniverse automatically update to the public version? Not seeing a pivot tool but is much needed! Thanks!

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