I have a mesh with an origin in an inconvenient place, so that rotating it doesn’t rotate around it’s center line. How do I make so that the position and rotation are relative to a point I choose?
@dan.sandberg have you considered/tried the Pivot Tool (you may need to install it if it’s not readily accessible in Isaac):
You could choose to pick and set the pivot to another prim in stage or simply move the pivot relative to the source prim. here’s the doc if you enjoy additional reading - https://docs.omniverse.nvidia.com/extensions/latest/ext_pivot-tool.html
Fantastic, I didn’t know about that – thank you!
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