Navmesh baking in Isaac Sim 2022.2.1 Docker

Trying to run a hospital scene in isaac sim docker with the people simulator extension and navmesh.
The scene runs ok on the host pc. The navmesh can be baked and toggled to be displayed.


On the container version of isaac sim, however, the navmesh seemingly can’t be baked or can’t be displayed, and navmesh navigaton doesn’t work.
The result is the same with and without the cache enabled (navmesh option).

Any ideas why this is happening? Is there something i’m missing?

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Hi @zinc27 - Can you try with the latest Isaac Sim release? and let us know if you are seeing the same issue or not.

I tried with the 2023 version of isaac sim. For some reason, the navmesh generates in the ceiling. Additionally, as long as the interface is open, the primlist keeps refreshing, which tanks the frame rate to single digits. I’m not running the scene in docker, by the way.

Screenshot from 2024-01-25 16-37-49 3

Could you confirm that you are using the following navmesh settings -

  • Agent Height - 1.8
  • Agent Radius - 0.5
  • Voxel Ceiling - 4.0

Will report the navmesh prim list refreshing issue to the respective team.

These navmesh settings work. Thanks!

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