NVIDIA OMNIVERSE AT SIGGRAPH
Graphics, AI, and the Emergence of Shared Worlds
August 10, 2021
In NVIDIA’s SIGGRAPH 2021 Special Address, we unveiled our latest NVIDIA Omniverse announcements:
GANverse3D Image2Car - Omniverse AI Toy Box Extension
A new Omniverse extension, GANverse3D - Image2Car, makes 3D modeling easier with AI. It’s the first entry in the Omniverse AI Toy Box.
Blender 3.0 Alpha USD Branch
Blender, the world’s leading open-source 3D animation tool, will soon have Universal Scene Description (USD) support, enabling artists to access Omniverse production pipelines.
Adobe Substance Plugin for Omniverse
Adobe is collaborating with NVIDIA on a Substance 3D plugin that will bring Substance Material support to Omniverse, unlocking new material editing capabilities for Omniverse and Substance 3D users.
OmniSurface is now in open beta, available in Omniverse Create. OmniSurface simplifies rendering of complex materials, capable of modeling a wide variety of surface appearances, including plastic, concrete, water, car paint, skin, foliage, foam, wax, wood, velvet, etc.
NVIDIA Brings Millions More Users into the Metaverse with Expanded Omniverse Platform
NVIDIA Opens Omniverse Platform to Developers Worldwide
Simulations Obey Laws of Physics with USD
Introducing Omniverse USD Support for Blender
And, don’t miss the global documentary premiere of Connecting in the Metaverse: The Making of the GTC Keynote, airing at SIGGRAPH August 11 at 11 a.m. PDT, to be followed by a live panel Q&A with senior NVIDIA artists and engineers.
We’ll also be hosting the first ever NVIDIA Omniverse User Group August 12 at 5 p.m. PDT. Register now.