After nVidia drivers 577 we are experiencing a horrible DOF in cinematics in Unreal Engine 5.5 / 5.6 (maybe other versions). Reverting to 577 drivers minimizes the issue.
Is someone planning to address this or no? This makes Unreal Engine DOF look horrendous. And there is literally nothing we can do about it. We can’t force our users to revert back to 577.
For replicating the issue in UE 5.5, took me about 1 minute: Just a basic map with 2 cubes and a cinenma camera actor with strongh depth of field: (I assume will be the same in 5.6 (maybe not in 5.7 as there are rumours works fine there).
Just wanted to add to the discussion that I am also experiencing this issue. Was working in UE 5.6 on the very latest studio drivers and experienced this aliased DOF issue. No solution was found in project settings or console variables, only a full rollback to studio driver 577.00 resolved this issue for us. Eagerly looking forward to a resolution.
Hi,
I confirm to you, the issue has been fixed in Unreal Engine 5.7.1:
https://forums.unrealengine.com/t/5-7-1-hotfix-released/2681235
UE-348441 — DoF flickering with NVIDIA graphics driver 581
Actually, for older versions of Unreal Engine (5.5 and 5.6), you currently need to stay on the NVIDIA driver 577.00.
Hopefully, a fix will be available soon.
Welcome @chrisbedrosian22 and @sebastien.albert to the NVIDIA developer forums!
Thank you for adding your feedback.
I am trying to get internal feedback on this, I will get back to you when I have some more info.