I was thinking of a new method of frame generation.
The method is rending at full resolution 5 to 10 FPS and then rendering the in between frames at a lower resolution (example: 360p) then getting the DLSS to use the full renders as a reference to apply sharpness, supersampling and whatnot to the in between frames.
So for example: 120 FPS 1080p, 10 FPS full resoluton mode, frame 1 is full resolution render, then frames 2-12 are rendered at 360p, then using a variant of DLSS to use the 1st full resolution frame a reference then getting it to upsample frames 2-12 and compensating for the differences and tries to apply sharpness and detail as best it can with the differences of each frame in mind based on frame 1. Then repeat for the rest of the frames in the second.
This could make the lower resolution frames look simular to the full resolution frames.
If using higher Full Frames like 20 FPS then have 5 in between frames. or Full resolution 1 FPS then 119 in between Frames. I’m Pretty sure I more or less explain it correctly.
It should work for still movement, but when the camera moves it will probably have issues on the edges in the direction the camera moves. Same will happen if something comes into frame from the sides or abruptly on the in between frames. It also varies on speed the camera moves, more pixelation issues the faster it moves. This more likely to occur the lower the Full resolution FPS is and by a certain percentage the resolution of the in between frames.
Reccommened adjustment options. Full resolution FPS: 1,5,10, 30 FPS, or whatever best matches the intended total locked FPS.
In between FPS resolution frame rate, and Resolution options ranging from 144p to anything around half full resolution