Hello,
I am having a crash in nvoglv64.dll when I call vkAcquireNextImageKHR in one thread and (the corresponding) vkQueuePresentKHR in another thread.
Calls are not overlapping! They are not simultaneous!
Here’s an example:
- std::thread tA([]{ ... vkAcquireNextImageKHR(...) ... });
- tA.join();
- std::thread tB([]{ vkQueuePresentKHR(...); }); // will crash here 100% repro (gtx970m driver 417.22)
- tB.join();
I can provide (an overcomplicated) real-world example of the bug if needed (Github).
… but I was able to repro by modifying a Vulkan SDK sample.
Thread local storage issue maybe?