According to this spec, D3D11 guarantee exact behaviour when accessing resource with out of bound. Is this also applied to D3D12?
If I access resource with out-of-bound and Store to it, does it guaranteed to execute no-op?
Thank you.
According to this spec, D3D11 guarantee exact behaviour when accessing resource with out of bound. Is this also applied to D3D12?
If I access resource with out-of-bound and Store to it, does it guaranteed to execute no-op?
Thank you.