Hi, community:
I am working on AODT v1.1.0 deployed on Ubuntu 22.04 with single RTX6000 with colocated set up, i.e.,
+-----------------------------------------------------------------------------------------+
| NVIDIA-SMI 550.107.02 Driver Version: 550.107.02 CUDA Version: 12.4 |
|-----------------------------------------+------------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+========================+======================|
| 0 NVIDIA RTX A6000 Off | 00000000:82:00.0 Off | Off |
|100% 92C P2 102W / 300W | 4875MiB / 49140MiB | 42% Default |
| | | N/A |
+-----------------------------------------+------------------------+----------------------+
+-----------------------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=========================================================================================|
| 0 N/A N/A 248830 C+G ...cal/share/ov/pkg/aodt-1.1.0/kit/kit 4462MiB |
| 0 N/A N/A 262974 C ./aodt_sim 388MiB |
+-----------------------------------------------------------------------------------------+
The EM simulation goes well and UE height can be modified in UI. However, when I set the height to 1 m or 3 m and press “generate UE” bottom, the UE height will be fixed to 1.1 m or 2.5 m.
My questions are:
- Is UE height restricted to between 1.1 m and 2.5 m?
- Is the logic of this judgment or modification in the EM solver (libaerial_emsolver.so)?
- Can it be changed in aodt_sim as we hope to modify the UE height in a more flexible way.
- Does this include ground reflection?