Hi, community:
I am working on AODT v1.1.0 deployed on Ubuntu 22.04 with single RTX6000 with colocated set up.
For a manually created UE, I would like to specify its mobility path via editting waypoints in EM simulation.
My steps are:
- deploying a RU and UE and the EM simulation went well.
- clicking on the Edit Waypoints button in the UE property widget.
- the window was

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- holding SHIFT and clicking the ground so that there are 5 square marks in the scene
- clicking the done button
- clicking the button to generate UE and start mobility with duration mode (10 s with 1 s interval)
However, the UE didn’t follow the waypoints when I played the simulation and the UE height was changed from 0.1 to -0.7
Could you please show me the right steps to edit waypoints so that UE can move on the predefined route.
For example, I hope UE to move on a fixed rectangle route.
Thank you.