Hi team,
In Isaac Sim 6.0, using the same 3DGS PLY exported via 3DGruT, I observe two different USDZ outputs:
-
--format nurec(OmniNuRecFieldAsset) -
--format lightfield(UsdVol.ParticleField3DGaussianSplat)
They behave like two different 3DGS rendering pipelines.
Observation
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NuRec path: higher 3DGS visual fidelity and stability, but weaker RTX scene integration
-
ParticleField path: better RTX integration (shadows / scene interaction), but noticeably worse 3DGS quality (flicker / noise / instability)
Core questions
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Are these two intentionally separate 3DGS rendering pipelines in Isaac Sim 6.0?
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If yes, is the reduced 3DGS visual quality/stability in the ParticleField (RTX-oriented) path an expected tradeoff?
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Is the long-term direction to maintain both:
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a 3DGS-fidelity-first pipeline (NuRec-style, no/limited RTX integration)
-
a RTX-scene-integrated pipeline (ParticleField)
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Or is ParticleField intended to eventually replace the NuRec-style workflow?
Thanks.