RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Originally published at: RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka | NVIDIA Developer Blog

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTXGI and significant performance boosts from DLSS.

With RTX looks worse to me, yes it darker but you can fix that, but you loose reflection , and soft shadows, aslo water too clean and bright with rtx i cannot say what it’s better it’s just different shader
adjust levels on the right

Thank you for the post, and your keen observation! Yes, sometimes the benefits of RTX don’t align with the artistic vision of the game. A title that wants to have dark, murky water wouldn’t benefit too much from ray traced reflections, for example. In this case, the Escape from Naraka developers wanted to implement more pronounced illumination and natural lighting, and we believe RTX was able to provide a great help to them!