RTX Coffee Break: Ray Traced Reflections and Denoising (9:52 minutes)

Originally published at: https://developer.nvidia.com/blog/rtx-coffee-break-ray-traced-reflections-and-denoising-952-minutes/

Reproducing accurate reflections has always been a big challenge in game development. Artists and engineers traditionally needed to apply a complex set of connected solutions – and even then, the results can be jarring. Edward explains how ray tracing and denoising solves this. Five Things to Remember: Prior solutions such as SSR (Screen Space Reflection)…