My DDGI Volumes don’t change with the dynamic scene in the Development/Shipping build. In Editor they behave dynamic like they should. To be clear the DDGI creates GI in the scene, it just isn’t dynamic, looks like being baked in while building. How do I get the reatime GI being realtime/dynamic?
newest Unreal 4.26 RTX build, win 10, RTX 3090, newest drivers