Excellent!
These small collisions are due to the refinement of the convex hull computation – I think it has a max of 64 vertices. It’s possible to refine further, but I haven’t had a use case yet where I needed it to be more precise.
-Henry
Excellent!
These small collisions are due to the refinement of the convex hull computation – I think it has a max of 64 vertices. It’s possible to refine further, but I haven’t had a use case yet where I needed it to be more precise.
-Henry