Seeing collisions with sequential scatter_2d calls and collision checking set to True

Hi,

Reading the forums, I understand that I need to set up different scatter_2d calls in a utils.sequential() with block. (This would be a terrific replicator tutorial item, by the way.)

I think I have everything properly set up in this simple script, but I’m still seeing the occasional collision. See attached image:

Is there something I may be missing?

Running Code 2023.1.1 headlessly via /omni.code.sh --no-window --/omni/replicator/script=script.py:

import datetime as dt
import omni.replicator.core as rep

with rep.new_layer():
    rep.settings.carb_settings("/omni/replicator/RTSubframes", 8)
    
    distance_light = rep.create.light(rotation=(315,0,0), intensity=3000, light_type="distant")

    ENV = 'omniverse://localhost/NVIDIA/Assets/Isaac/4.0/Isaac/Environments/Simple_Room/simple_room.usd'
    CRACKER_BOX = 'omniverse://localhost/NVIDIA/Assets/Isaac/4.0/Isaac/Props/YCB/Axis_Aligned/003_cracker_box.usd'
    SUGAR_BOX = 'omniverse://localhost/NVIDIA/Assets/Isaac/4.0/Isaac/Props/YCB/Axis_Aligned/004_sugar_box.usd'
    SOUP_CAN = 'omniverse://localhost/NVIDIA/Assets/Isaac/4.0/Isaac/Props/YCB/Axis_Aligned/005_tomato_soup_can.usd'
    MUSTARD_BOTTLE = 'omniverse://localhost/NVIDIA/Assets/Isaac/4.0/Isaac/Props/YCB/Axis_Aligned/006_mustard_bottle.usd'

    
    def randomize_objects():
        cracker_box = rep.create.from_usd(CRACKER_BOX, semantics=[('class', 'red cracker box')])
        cracker_plane_samp = rep.create.plane(scale=1, position=(0, 0, 0.1), rotation=(90, 0, 0), visible=False)

        sugar_box = rep.create.from_usd(SUGAR_BOX, semantics=[('class', 'yellow and white sugar box')])
        sugar_plane_samp = rep.create.plane(scale=1, position=(0, 0, 0.085), rotation=(90, 0, 0), visible=False)

        soup_can = rep.create.from_usd(SOUP_CAN, semantics=[('class', 'red and white soup can')])
        soup_plane_samp = rep.create.plane(scale=1, position=(0, 0, 0.05), rotation=(90, 0, 0), visible=False)

        mustard_bottle = rep.create.from_usd(MUSTARD_BOTTLE, semantics=[('class', 'yellow mustard bottle')])
        mustard_plane_samp = rep.create.plane(scale=1, position=(0, 0, 0.095), rotation=(90, 0, 0), visible=False)       
    
        with rep.utils.sequential():
            with cracker_box:
                rep.modify.pose(rotation=rep.distribution.uniform((-90, 0, -180), (-90, 0, 180)))
                rep.randomizer.scatter_2d(
                    cracker_plane_samp,
                    seed=1,
                    no_coll_prims=[],
                    check_for_collisions=True
                    )
            with sugar_box:
                rep.modify.pose(rotation=rep.distribution.uniform((-90, 0, -180), (-90, 0, 180)))
                rep.randomizer.scatter_2d(
                    sugar_plane_samp,
                    seed=2,
                    no_coll_prims=[rep.get.prims(path_match='03_cracker_box', prim_types=['Mesh'])],
                    check_for_collisions=True
                    )
            with soup_can:
                rep.modify.pose(rotation=rep.distribution.uniform((-90, 0, -180), (-90, 0, 180)))
                rep.randomizer.scatter_2d(
                    soup_plane_samp,
                    seed=3,
                    no_coll_prims=[
                        rep.get.prims(path_match='03_cracker_box', prim_types=['Mesh']),
                        rep.get.prims(path_match='04_sugar_box', prim_types=['Mesh'])
                        ],
                    check_for_collisions=True
                    )
            with mustard_bottle:
                rep.modify.pose(rotation=rep.distribution.uniform((-90, 0, -180), (-90, 0, 180)))
                rep.randomizer.scatter_2d(
                    mustard_plane_samp,
                    seed=4,
                    no_coll_prims=[
                        rep.get.prims(path_match='03_cracker_box', prim_types=['Mesh']),
                        rep.get.prims(path_match='04_sugar_box', prim_types=['Mesh']),
                        rep.get.prims(path_match='05_tomato_soup_can', prim_types=['Mesh']),
                        ],
                    check_for_collisions=True
                    )
        return [cracker_box.node, sugar_box.node, soup_can.node, mustard_bottle.node]
        
    rep.randomizer.register(randomize_objects)
    
    env = rep.create.from_usd(ENV)
    
    camera = rep.create.camera(
        focal_length=24.0,
        position=(0, 1.6, 0.9),
        rotation=(60, 0, 180)
    )
    render_product = rep.create.render_product(camera, resolution=(1024, 1024))

    writer = rep.WriterRegistry.get("BasicWriter")
    writer.initialize(
        output_dir=f"~/replicator_test_output/{dt.datetime.now().strftime('%Y%m%d_%H%M%S')}",
        semantic_segmentation=True,
        colorize_instance_segmentation=True,
        rgb=True
        )
    writer.attach([render_product])

    with rep.trigger.on_frame(num_frames=50):
        rep.randomizer.randomize_objects()
        
    rep.orchestrator.run()

bumping this.

@hclever I’ve adapted the code from your post here: Scatter 2d and check collisions between instances - #7 by hclever

Is there something I may be missing? Is it possible that something is just incompatible with those YCB USDs?

Hi! I’ll dig into this and see if I can find the issue.

-Henry

Hi, are you able to upgrade to the latest version of isaac? (4.0.0). I also see the issue on 2023.1.1 but it appears to be fixed in 4.0.0.

I could switch to Isaac, but that would require some changes to the way the script is written, right?

Is Code 2023.1.1 even still supported or should we be using Isaac going forward? Will the replicator tutorials get updated to be Isaac-specific instead of Code-specific?

I’m not sure when an updated version of Code will be out (2023.1.1 is supported). It may be easiest to just switch to Isaac - it should have most if not all of the things you need. At the top of your script though you will need to add this:

rep.settings.set_stage_up_axis("Y")
rep.settings.set_stage_meters_per_unit(0.01)

can you try that and see if everything else works and performs like it should?

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Closing the loop, it seems to be fine using Isaac.

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