According to the SDK Manager page, the latest version (2.3.0) now supports Windows 10 and 11? Does this mean SDK manager only runs in the WSL2 environment, or Windows proper, or both? If Win11 proper, does it work with the Orin Nano Super devkit via USB-C or ethernet?
*** Please note that this reply is generated by LLM automatically ***
The NVIDIA JetPack SDK, which includes the SDK Manager, has been updated to version 230, and according to the documentation, it now supports Windows 10 and 11. This is a significant development, as previously, the SDK Manager was only compatible with Linux-based systems.
To answer your question, the SDK Manager can run on both Windows Subsystem for Linux 2 (WSL2) and Windows proper (i.e., native Windows). However, there are some differences in the setup and functionality between the two environments.
WSL2 Environment:
In WSL2, you can install a Linux distribution, such as Ubuntu, and run the SDK Manager natively within that environment. This allows you to use the SDK Manager with the same functionality as on a Linux-based system. You can then use the SDK Manager to flash and configure your Jetson Orin Nano device, including the Orin Nano Super devkit, via USB-C or Ethernet.
Windows Proper (Native Windows):
On Windows 10 and 11, the SDK Manager can be installed and run directly on the native Windows operating system. However, in this case, the SDK Manager will use a virtual machine or a containerization solution to provide a Linux-like environment for the SDK to run in. This means that you won’t need to install a separate Linux distribution, but the SDK Manager will still provide a similar experience to running on a Linux-based system.
Regarding the Orin Nano Super devkit, it is compatible with both WSL2 and native Windows environments. You can use the SDK Manager to flash and configure the device via USB-C or Ethernet in either environment.
To clarify, here are the possible scenarios:
- WSL2 Environment:
- Install a Linux distribution (e.g., Ubuntu) in WSL2.
- Install the SDK Manager within the Linux distribution.
- Use the SDK Manager to flash and configure the Orin Nano Super devkit via USB-C or Ethernet.
- Windows Proper (Native Windows):
- Install the SDK Manager directly on Windows 10 or 11.
- The SDK Manager will use a virtual machine or containerization solution to provide a Linux-like environment.
- Use the SDK Manager to flash and configure the Orin Nano Super devkit via USB-C or Ethernet.
In both scenarios, you should be able to use the SDK Manager to work with your Orin Nano Super devkit. However, if you encounter any issues or have specific requirements, you may want to consider using the WSL2 environment, as it provides a more native Linux experience.
*** Please give the thumbs up if you get answers you like. Or provide feedback to help us improve the answer. ***
I’m a bit confused, is @carolyuu a real person or an AI bot? I don’t wholly trust LLM models, they are fraught with subtle hallucinations.
Would you say the Windows Native version of SDK Manager is more robust than WSL2 because it is containerized? Whereas the WSL2 version requires the proper ubuntu version and proper dependencies, which can be very difficult and is the reason for the invention of containers and dockers and so on?
No, even sdkmanager can run on WSL2, it could not flash Jetson Orin NX and Nano.
The first known issue that it could not flash external storage means Jetson Orin Nano/NX are not compatible.
Just want to clarify. If I purchase a new Orin Nano Super devkit and install a blank internal NVMe SSD in the M.2 slot… am I able to flash the devkit and install JetPack 6.2.1, pytorch, torchvision, deepstream 7.2, etc., using SDK Manager 2.3.0 running from Windows 11 Native (not wsl2) with a usb-C connection?
No, not possible.
Note that JetPack/SDK Manager is just a front end to the actual flash software. NVIDIA has a lot of other embedded devices which are not Jetson, and this can be used as a front end to other device flash as well. Even if JetPack runs on a particular platform, then you are still limited by the flash software which JetPack acts as a front end to. It is the flash target which defines the narrow range of hosts you can use in most cases, and Jetsons require a Linux host PC (WSL2 might work with effort; if JetPack ran in those conditions, then it would be running in Linux as well despite the emulator running in Windows).
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.
