Hey guys,
I’m not sure if anyone knows, but what is the format sequence that Bucky.raw uses? Are the values that are stored in the texture:
xyz, xyz, … xyz
x,x,x,x…y,y,y,y…z,z,z,z…
or some other combination.
I am trying to swap the image file with one of my own, and for some reason it isn’t working how I expect it to. I have changed the input type to unsigned short since that is what my data is stored as. I have a CPU implementation of a volume render as well, and I am not getting the same results I expect.