SDK Volume Render input quesiton Bucky.raw input sequence

Hey guys,

I’m not sure if anyone knows, but what is the format sequence that Bucky.raw uses? Are the values that are stored in the texture:

xyz, xyz, … xyz
x,x,x,x…y,y,y,y…z,z,z,z…

or some other combination.

I am trying to swap the image file with one of my own, and for some reason it isn’t working how I expect it to. I have changed the input type to unsigned short since that is what my data is stored as. I have a CPU implementation of a volume render as well, and I am not getting the same results I expect.