Setting up Visual Studio 2005 & OpenGL 2.0 help Using OpenGL 2.0 from the NVIDIA SDK

Hey guys,

I have some code with OpenGL 2.0 method calls that refuses to compile, since by default Visual Studio 2005 uses OpenGL 1.1.

I downloaded the NVIDIA SDK for OpenGL found here: http://developer.nvidia.com/object/sdk_home.html

I’m using a 9800 GX2, so the video card isn’t a limitation. Could someone provide a list of steps to take, in order to set up Visual Studio 2005 such that it uses the contents provided by the SDK, instead of the defaults?

Thanks!

  • Korax