I’ve been trying to find out how does gpu aceleration works in physx sdk 3.2.1, but i havent been able to.
The samples are over-complicated (dont know why they wrote them like that, easy on the classes guys!), and the documentation dosent gives any code examples, not even pseudocode.
If anyone cna help me, it would be really apriciated.
Thanks in advance
In the SDK you have section with scenes to use mScene->GPUDispatcher() it’s between the #ifdef PX_WINDOWS and #endif. That’s GPU starting point, and this is how PhysX uses GPU acceleration. If that’s what you want to do. But if you want to manage resources yourself you would have to learn CUDA programming.