Hi, is there any roadmap for bringing back soft body dynamics in PhysX 3? The current functionality of cloth engine and Flex doesn’t allow to simulate for example mesh deformations like it was possible in PhysX 2. At this point we’re considering a switch to different physics engine since we don’t want to use an old SDK.
The documentation says that the support for deformable mesh simulations would be incrementally added back to Physx3. Is there any more concrete information in that regard?
Thanks for any answers