Trouble with high resolution materials in terrain


We are trying to create a digital twin of a local area. But the image we use for materials is seemingly too large for Omniverse create. Is there some tool in Omniverse create to split/tile our terrain and/or material?

Hi @eskilet

I’m sorry that this part of the forum is for the material library “vMaterials”.
If you ask for a specific tool in Omniverse I suggest this part of the forum: General Discussion - NVIDIA Developer Forums

If you have problems importing higher input than the hardware can handle it might be a solution to decimate the polygon model and the texture maps before importing them.

Best regards