The NVIDIA vMaterials 2.3 catalog is a collection of 2325 material appearances representing common real-world materials for designers and engineers. Each material has material-specific controls that allow it to change its final appearance. The materials are designed so that users of all experience levels can use them immediately.
You can download it here: vMaterials
Ready for Omniverse
vMaterials 2.3 are directly available in NVIDIA Omniverse as a ready-to-use package to use in your projects. The pack can also be downloaded via Omniverse Launcher.
New Material Appearances
- 170 Fabric
- 8 Ground
- 200 Metal
- 10 Paint
- 14 Plastic
- 17 Retroreflective
- 5 Stone
Key Features
- Free use of 2325 common material appearances for AEC and Design
- Highly detailed photogrammetry texture maps
- Algorithm against pattern repetition
- Tweakable with intuitive parameter controls
- Digital reference for real-world materials
- Custom-built models for different material types
- Based on NVIDIA MDL (Material Definition Language
- Physically accurate
- Cross-platform
Changes and Bugfixes
- Added new category Other->Retroreflective
- Citrine.mdl: Fixed Dispersion parameter that had no effect.
- Fabric_Cotton_Pique_Weave.mdl, Fabric_Cotton_Fine_Woven.mdl, Fabric_Cotton_Fine_Woven.mdl - Changing default scale value.
- Wood tile materials - Rewriting and optimizing parts of wood tile Materials and fixing a bug where rotation of the material rotated only the tiles but not the underlying wood structure.
- Fixing an issue where rotation would lead to incorrect shading of the normals.
- Fixed several issues where material parameters and display names had the wrong terminology.
Known Issues
- Please report any issues with vMaterials under
vMaterials - NVIDIA Developer Forums
Acknowledgments
- Vanni Brighella and Miguel Guerrero for working with us on the new fabric materials
- Omniflux for bug reports