3ds Max Connector Released!

3ds Max Connector now available!

NVIDIA Omniverse 3ds Max connector is a plug-in that offers a robust toolkit for Autodesk 3ds Max users to live-sync and send model data to an NVIDIA Omniverse Nucleus Server. This not only gives 3ds Max users a first-class renderer through Omniverse View or Omniverse Kit but also the ability to open, edit, and sync with any application supporting Omniverse Connect. We currently support 3ds Max 2019, 2020, and 2021.

Here’s a quick highlight of some of the features in the first release of 3ds Max Connector:

  • Import and Export
    • Variants and instances supported
    • 3ds Max Omni Lights
    • Physical Lights set to Point Shape
    • Early Camera Support
  • Material support
    • MDL & USD Preview Surface export
    • V-Ray to MDL export
  • Live sync
    • Geometry
    • Lights
    • Cameras
  • Project workflow compatible with Omniverse View and AEC connectors

Please jump in and take a look!

Variants export from 3ds Max and made available in Omniverse Create:

Scene created in 3ds Max, combined with a Dome made in Rhino ( Robert Cervellione - Woods Bagot ) in Omniverse View

Live Collaboration between multiple 3ds Max users and Omniverse View including USD Variants.

Vray Materials → Omniverse

3ds Max + Vray export of a scene by Evermotion.


You can purchase this scene here: AI48 scene 2 - max, psd, obj, fbx Interior - Evermotion

Full release notes below:

101.1

  • Save USD
  • Import USD
  • OMNIVERSE® Toolbar
  • OMNIVERSE® file browser
  • Support OMNIVERSE® View Projects for AEC
  • More native material types export to MDL
  • Vray to MDL on Export
  • Improved USD Preview Surface support for export and Open USD
  • Improved Instance support
  • General stability and bug fixes
  • Client Library Updated
  • Core MDL library updated
  • Material Mapping workflow with CSV file
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Hey, check out what I exported with the 3DS Max connector!

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Another example using the Omniverse 3DS Max connector to connect Autodesk 3DS Max and Omniverse View.

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3dsMax Connect Version 101.2.9

  • Fixed an issue where some assets would have wrong position on export due to xform.
  • Fixed Export to multiple files failing in some cases
  • Fixed a bug where a new view project to disc would fail
  • Improved material transparency for native material export
  • Improved V-ray export support. Nodes added are Vray Bitmap , 3dsMax Blend, 3dsMax Standard Output
  • Other various bug fixes

Made with Omniverse

Art Painter Tools

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