Fixed OM-35462 Linux MDL templates and collections fail to load
Fixed OM-35546 CentOS MDLs fail to export to disc
Fixed OM-35548 CentOS MDLs are not immediately visible in Hypershade
Fixed OM-35956 Materials don’t load from Blender export
Fixed OM-36009 stage hierarchy wrong on load
Fixed OM-36520 Save USD didn’t save upaxis change
Fixed OM-36559 UV’s are broken for some assets
Fixed OM-36066 Export Selected Exported ALL material
Fixed OM-36070 Live object move doesn’t submit to server
Improved Export Selected with type Skel Mesh - Now selecting a bound mesh will automatically pick up the joints, eliminating the need to select the joints manually
Improved Animation Clip export by removing unused options
Maya Connect Version 102.4.0 was released today.
This is a small update with Client Library 1.16 as the main change plus a handful of bug fixed that you can find here.
Maya Connector update is now live today. This update has a batch export feature, which is the same functionality as our 3dsmax Connector. Aside from this we’ve added a variety of smaller improvements and bug fixes. Please see below for the release notes.
Updated Client Library to 1.17.2
Renamed export option “Split USD to Multiple Files” to “Batch Export”
Added Payloads as an option to Batch Export
Added Prevent Maya connector from installing if Maya is not detected.
Added Add post fix names to export.
Added tooltips to Omniverse dialogs throughout.
Added command to normalize frames on export, example NormalizeFrameRangeOnExport -onflag true -basenumber 0; see :ref: maya_normalize_anim_range script reference.
Added Arnold 7 support for Windows
Fixed OM-43113 pivot issue when object had frozen transforms not at origin.
Fixed OM-30884 Crash with specific Skel Mesh asset
Fixed OM-42510 MDLs not honoring viewport texture control.
Fixed OM-42214 Camera filmback not exporting correctly
Fixed OM-41829 USD imported and Save USD command have unexpected result
Fixed OM-42323 Transforms are not saved on a group if group is not saved first.
Release notes are also here.
Image made with Maya and NVIDIA Omniverse Create.
We released Maya 103.3 Connector today. This version adds Maya 2023 support along with Client Library 1.17.5 update.
There is a known limitation with Maya 2023 and our Maya Connector where Bifrost must be turned off due to a compatibility issue. This will be resolved in a future connector release.