The new beta release of NVIDIA Omniverse is now available with significant updates to core reference applications and tools for developers, creators, and novices looking to build metaverse applications.
Here’s a breakdown of all the updates:
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- Open access to C++ extension development with templates and examples, in addition to existing Python templates
- A new application template so you can easily create apps
- Viewport 2.0 with advanced and open workflows
- New navigation possibilities for user interfaces in Omni.UI.Menu
- The ability to encapsulate extension features in Actions
- A centralized API and UI to manage Hotkeys
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New usability features will make working in Create faster and easier. New updates include:
- Multiple viewports
- Light preset and camera light mode
- New hotkeys
- Updated stage and stage templates
- We’ve enhanced collaboration even further to give you spatial awareness of other users and more options for interacting with layers and other stages in your live workflow. New updates include:
- Layer-based live workflows
- Viewport icons (Coming in 2022.3.1)
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New RTX improvements to support the new Ada Lovelace generation of GPUs include:
- Support for NVIDIA DLSS 3
- A new Denoised AOVs (Arbitrary Output Variables) setting
- AOV render support
- Projector/Gobo Textures
- Improved SSS visual fidelity
- Improved curve rendering performance and memory usage
- Improved clear coat rendering (Coming in 2022.3.1)
- Adaptive sampling in path tracing
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New large-world support allows you to design environments as big as your imagination. Updates include:
- Increased instance (Coming 2022.3.1)
- Optimized mesh processing
- Stage optimization with the data adapter toolkit
- Progressive geometry loading
- We’re introducing several new tools to optimize your workflows and improve the quality of life inside Create. New updates include:
- New copy/paste/repeat parameter groups
- Measure tools (Coming 2022.3.1)
- Randomize materials (Coming 2022.3.1)
- As we continue to grow the material ecosystem in Omniverse, we’re excited to include our first release with Material X support and new usability features. New updates include:
- Material X 1.38 support
- Dynamic MDL reloading
- Material browser support for OmniPBR-based material
- Time sample animated textures
- TIFF image support
- This release includes two brand-new animation extensions: Infinite Animation Curves and Motion Path Animation. The Animation Curve extension has also received a UX upgrade
- We’re delivering multiple new ways to easily author physics parameters, generate unique simulation scenes and spaces, and inspect your physics simulations to tune your environment fully. New updates include:
- Boom! Collision triggered audio
- Physics authoring toolbar
- Multiple simulation scenes
- Blast! Stress based fracture
- Rigid body mass visual editing (Coming 2022.3.1)
- Joint and articulation inspection for robotics
- Scene query Omnigraph nodes
- Authoring SDF colliders (Coming 2022.3.1)
- Clash detection C++ user code sample (Coming in Kit 104.1)
- With the new OmniGraph updates, we’re expanding the library of nodes with more math operations, a Raycast node, even nodes to create UI widgets, and many more.
- To continue growing and support the USD ecosystem, we’ve normalized flag in the USDLight for Area lights.
- This release also includes new experimental features like fabric scene delegate and 3D text generator.
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New usability features will make working in Create faster and easier. New updates include:
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- Focused review and markup experience
- Collaborators can now quickly and efficiently inspect and comment on designs at greater fidelity.
- Collaborative markup - track comments per user, USD schema for markup, export markup for use in existing systems for AEC, MFG, and beyond
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- The new Nucleus Navigator 3.2 makes it possible to seamlessly move files and folders between servers on-premises and in the cloud. It also enhances search functionality to retrieve images, objects, and other assets quickly.
- OmniObjects with Omniverse Live 2.0 allows faster collaboration between Connectors.
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- Audio2Gesture is now in Machinima
- New usability features:
- Drag and drop to rearrange tracks
- Support for audio trimming in sequencer
- Added animation curve support
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- New demo scenes now available for download
- Usability improvements
- Progress bar with preview slideshow
- Simulations can be paused, resumed, and reset
- Interactive physics picking mode (select demos)
- Additional navigation mode using WASD keys
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Omniverse Replicator - Details
- Omniverse Replicator, an SDK for generating 3D synthetic data for AI and simulation workflows, the 1.4.7 release includes the following updates:
- The backend dispatcher now supports writing data to AWS S3 buckets, and BasicWriter can now be configured to write to AWS S3 buckets
- Added support for attaching multiple product renders to a writer. Added multi-render-product support for BasicWriter and KittiWriter
- Added point cloud annotator that generates point cloud for the given scene.
- KittiWriter supports semantic segmentation and instance segmentation
- Added a sequential sampling node
- Omniverse Replicator is now also available on AWS (manually deployed and AMI)
- The new Replicator Insight App enables developers to quickly view, navigate, and inspect their synthetically generated renders. Now in early access
- Omniverse Replicator, an SDK for generating 3D synthetic data for AI and simulation workflows, the 1.4.7 release includes the following updates:
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- Updates to Omniverse Connectors for Autodesk 3ds Max, Autodesk Maya, Autodesk Revit, Epic Games’ Unreal Engine, McNeel Rhino, Trimble SketchUp, Graphisoft Archicad, and Kitware’s ParaView
- New Omniverse Connectors for Autodesk Alias and PTC Creo
- Reallusion iClone 8.1.0 live sync Connector for seamless interactions between Omniverse apps and iClone 8
- The OTOY OctaneRender hydra render delegate, which enables Omniverse users to use OctaneRenderer directly in the Omniverse Create or View viewport
- The Nextspace digital twin platform extension for normalizing data and geometry to drive the use of AI, analytics, and simulation
- SmartCow’s Omniverse extension for synthetic data generation of large datasets of license plates for license plate recognition AI
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- PhysX 5, the flagship tool of Omniverse Simulation, has been open-sourced, so you can easily modify, build, and distribute your physics simulation applications. The new version of PhysX comes with exciting new features like support for multiple scenes, collision-triggered audio, and an inspector for robotic applications.
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