UE 5.6/5.7: Loss of detail with DLSS Ultra Performance

I’m still running into the same issues I had in version 5.6 when using DLSS on Ultra Performance mode. The image looks extremely blocky with a massive loss of definition. Interestingly, if I disable Nanite, the image looks perfect, but then I lose displacement. This happens even in standard Epic sample projects, but in Unreal 5.5 everything is perfect.