[UE4.26] [Nvidia DLSS Feature] Using DLSS with Scene Capture Component 2Ds

I’m looking to use DLSS in UE4.26 not only in the viewport, but with Scene Capture Component 2Ds. I have used both the 4.26 plugin and and the NvRTX rtx-dlss-4.26 source branch with no luck.

  1. Let me know if this functionality exists somewhere and I just can’t find it. There’s no mention in the readmes of additional console variables that would enable this functionality.
  2. Are there plans for this type of integration? We have our own source branch to mess with if you can point me in the right direction.