Does this look familiar to anyone - NvRTX Caustic branch - pull from github, setup, genprojfiles, build, launch (let all 6000 shaders build), open or create any new project… it initializes to this point and: Assert, Shader.IsValid - FClearTexturePS
I saw something similar, while searching google, and it suggested a possible problem with build.cs, but I’m stumped and it takes hours to make any change and test it - any guidance would be greatly appreciated.
The main branch on this same project is a 4.26 build for DLSS - which builds and works fine… so I dunno.
Thanks in advance. sk…
addl’ deets: 120GB free on drive, 3080 card, i5 pc, windows 10.