UE5 NvRTX Volumetrics

Hi,

In my current UE5 (NvRTX) project, volumetrics are visible both with Lumen and with the regular Path Tracer, but when I switch to RTXGI PT, all volumetrics disappear.

My questions are:

  1. Does RTXGI PT currently support Heterogeneous Volumes (Sparse Volume Texture / VDB)?

  2. Does RTXGI PT support Volumetric Clouds in UE5?

  3. If not, is there any recommended way to get a similar volumetric look when using Lumen + RTXGI (settings, workarounds, or alternative volumetric setup)?

I’m not concerned about performance – I’m aiming for the most cinematic result possible. However, I can’t reliably use the classic Path Tracer for final rendering, because the memory grid fills up very quickly, making it unusable for my production scenes.

Thanks.

What version of UE5 are you using? RTXGI is an outdated technology before UE5.0, and NVRXDI is the new technology. Have you tested using the new NVRX5.6 version?

Welcome @Kawiszz and @llmmddkk to the NVIDIA developer forums.

With the introduction of Lumen in Unreal Engine 5 the team put direct support for RTXGI as a plugin to UE on hold since proper integration would have been rather complex compared to the possible benefit of RTXGI over Lumen.

But RTXGI as a technology is far from outdated, it is still actively being developed here: GitHub - NVIDIA-RTX/RTXGI: RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

That means if you want to use RTXGI as part of your UE 5 project, you need to manually integrate the latest version with your project.

I hope that clarifies things.

Thanks!
Markus

I’m very pleased to receive your reply. Thanks!