You can see that the volumetric shadow cast by the sphere is not aligned with the light and there is a dark artifact around the sphere.
Additionally, setting the Cvar to 1 doesn’t have any effect.
I think this is a regression compared with previous versions of NvRTX, where the RT volumetric shadows with VolumeFogMode set to 2 matched the raster shadows.
For reference, this is what the scene looks like with raster shadows (the “correct” version). See how the volumetric shadow cast by the sphere matches the direction and falloff of the spotlight