I’m trying to package my UE 5.5 project with DLSS 4 plugin for 5.5 but I have this message : Expecting to find a type to be declared in a module rules named ‘StreamlineDLSSGBlueprint’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
But I can’t find any reference of “StreamlineDLSSGBlueprint” anywhere.
I have tried to delete Binaries, deriveddatacache, intermediate and save but it’s still the same
Here is my log:
packagingFailed.log (2.4 KB)
Running AutomationTool…
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool…
Parsing command line: -ScriptsForProject=E:/Perforce/Earniverse/Earniverse_New/Earniverse.uproject BuildCookRun -project=E:/Perforce/Earniverse/Earniverse_New/Earniverse.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -unrealexe=D:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=Earniverse_New+LVL_MainMenu+MY_MINIVERSE+TestEOS -CookCultures=en+fr -unversionedcookedcontent -encryptinifiles -pak -iostore -compressed -makebinaryconfig -distribution -SkipCookingEditorContent -prereqs -stage -package -stagingdirectory=E:\Build_New -cmdline=" -Messaging" -addcmdline="-SessionId=5ABA2822472E0ED3AE7C1884EDE02C60 -SessionOwner=‘alexa’ -SessionName=‘Earniverse Alpha V1’ "
Initializing script modules…
Total script module initialization time: 0.25 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands…
Setting up ProjectParams for E:\Perforce\Earniverse\Earniverse_New\Earniverse.uproject
********** BUILD COMMAND STARTED **********
Running: D:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Earniverse Win64 Shipping -Project=E:\Perforce\Earniverse\Earniverse_New\Earniverse.uproject -Manifest=E:\Perforce\Earniverse\Earniverse_New\Intermediate\Build\Manifest.xml -remoteini=“E:\Perforce\Earniverse\Earniverse_New” -skipdeploy -distribution -log=“C:\Users\alexa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-Earniverse-Win64-Shipping.txt”
Log file: C:\Users\alexa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-Earniverse-Win64-Shipping.txt
Creating makefile for Earniverse (no existing makefile)
Total execution time: 2.57 seconds
Expecting to find a type to be declared in a module rules named ‘StreamlineDLSSGBlueprint’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
Took 3,25s to run dotnet.exe, ExitCode=8
UnrealBuildTool failed. See log for more details. (C:\Users\alexa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-Earniverse-Win64-Shipping.txt)
AutomationTool executed for 0h 0m 5s
AutomationTool exiting with ExitCode=8 (8)
BUILD FAILED
Hello,
I also faced the same issue. The solution is to move your plugins from inside the engine folders to your project’s plugins folder (if you don’t have one, you can create one right next to the content folder).
I hope it works for you, too.