Unreal Engine 5.5 with DLSS 4 plugin packaging faild

I’m trying to package my UE 5.5 project with DLSS 4 plugin for 5.5 but I have this message : Expecting to find a type to be declared in a module rules named ‘StreamlineDLSSGBlueprint’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
But I can’t find any reference of “StreamlineDLSSGBlueprint” anywhere.
I have tried to delete Binaries, deriveddatacache, intermediate and save but it’s still the same

Here is my log:
packagingFailed.log (2.4 KB)
Running AutomationTool…
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool…
Parsing command line: -ScriptsForProject=E:/Perforce/Earniverse/Earniverse_New/Earniverse.uproject BuildCookRun -project=E:/Perforce/Earniverse/Earniverse_New/Earniverse.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -unrealexe=D:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=Earniverse_New+LVL_MainMenu+MY_MINIVERSE+TestEOS -CookCultures=en+fr -unversionedcookedcontent -encryptinifiles -pak -iostore -compressed -makebinaryconfig -distribution -SkipCookingEditorContent -prereqs -stage -package -stagingdirectory=E:\Build_New -cmdline=" -Messaging" -addcmdline="-SessionId=5ABA2822472E0ED3AE7C1884EDE02C60 -SessionOwner=‘alexa’ -SessionName=‘Earniverse Alpha V1’ "
Initializing script modules…
Total script module initialization time: 0.25 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands…
Setting up ProjectParams for E:\Perforce\Earniverse\Earniverse_New\Earniverse.uproject
********** BUILD COMMAND STARTED **********
Running: D:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Earniverse Win64 Shipping -Project=E:\Perforce\Earniverse\Earniverse_New\Earniverse.uproject -Manifest=E:\Perforce\Earniverse\Earniverse_New\Intermediate\Build\Manifest.xml -remoteini=“E:\Perforce\Earniverse\Earniverse_New” -skipdeploy -distribution -log=“C:\Users\alexa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-Earniverse-Win64-Shipping.txt”
Log file: C:\Users\alexa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-Earniverse-Win64-Shipping.txt
Creating makefile for Earniverse (no existing makefile)
Total execution time: 2.57 seconds
Expecting to find a type to be declared in a module rules named ‘StreamlineDLSSGBlueprint’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
Took 3,25s to run dotnet.exe, ExitCode=8
UnrealBuildTool failed. See log for more details. (C:\Users\alexa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.5\UBA-Earniverse-Win64-Shipping.txt)
AutomationTool executed for 0h 0m 5s
AutomationTool exiting with ExitCode=8 (8)
BUILD FAILED