Hello,
I’m using a Character Controller to drive a camera through a stage, using an XBox gamepad. This works great. Next, I would like to allow the user to switch between controlling and viewing different cameras in the scene. Imagine they want to see a wide view of a digital twin, then jump to a close-up on a particular process.
I’ve attempted to do this with a CharacterController per camera, and switching active cameras dynamically with gamepad input. This works, with one critical caveat: both cameras always move.
I’ve attempted programmatically disabling the CCT on the “inactive” camera, disabling first person control, but neither of these allowed me to only control one camera at a time.
Any advice or ideas on how to best implement such a feature would be massively helpful. Thank you!