I am currently working on a multiplayer game that includes vehicles. The client utilizes the PhysX vehicle SDK with no problem. However, for multi-player, I want to send the state of the wheel rotation speed and turn angle. I have this information using getWheelRotationAngle and speed. However, when on the remote client, I attempt to use setWheelRotationAngle/setWheelRotationSpeed to update the wheels rotation speed and turn angle, it crashes the client. I think the issue is because the physics are not enabled on the remote vehicles.
How can I simulate the suspension, wheel rotation for speed and turn angle on a remote client with the vehicle physics in a disabled mode…?